AI Insights · Timothy · July 2025
Top Boxing Games Performance in El Salvador, Q2 2025
Explore the performance trends of the top boxing games in El Salvador during Q2 2025 with insights from Sensor Tower.
In the second quarter of 2025, the top boxing games on the unified platform in El Salvador showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at each application:
I, The One — Fun Fighting Game from CASUAL AZUR GAMES had a notable trajectory in downloads. Starting with 614 in late March, it increased to 1.1K by early June. Active users mirrored this trend, peaking at 2.3K in mid-May before stabilizing around 2K by the end of June. However, revenue saw a brief spike to approximately $18 in early April before tapering off.
Boss Fight by BoomBit Games experienced a steady climb in active users, reaching 3.6K at the quarter's end. Downloads also increased, going from 99 to over 600 by early June. Revenue was minimal, with the highest being around $14 in early April.
Real Boxing 2 from Vivid Games S.A. saw fluctuations in downloads, starting at 307 and ending at 392. Active users rose from 495 to 567 over the quarter. Revenue peaked at $17 in June.
Arm Wrestling Master by GOODROID,Inc. had a decline in downloads from 379 to 113, while active users decreased from 2.3K to 1.6K, with no revenue reported.
Kung Fu GYM: Fighting Games by Next Hope saw a drop in downloads from 385 to 93. Active users were fairly stable, hovering around 1.8K to 2K.
These insights are sourced from Sensor Tower, providing a detailed perspective on market trends and performance for these popular games. For more comprehensive data, visit Sensor Tower's platform.